This is preliminary documentation and is subject to change.
Defines a 4x4 matrix.
| C# | Visual Basic | C++/CLI |
[SerializableAttribute] public struct Matrix : IEquatable<Matrix>
<SerializableAttribute> _ Public Structure Matrix _ Implements IEquatable(Of Matrix)
[SerializableAttribute] public value class Matrix : IEquatable<Matrix>
| All Members | Methods | Properties | |||
| Icon | Member | Description |
|---|---|---|
| Add(Matrix%, Matrix%, Matrix%) |
Determines the sum of two matrices.
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| Add(Matrix, Matrix) |
Determines the sum of two matrices.
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| Addition(Matrix, Matrix) |
Adds two matricies.
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| AffineTransformation(Single, Vector3%, Quaternion%, Vector3%, Matrix%) |
Creates a 3D affine transformation matrix.
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| AffineTransformation(Single, Vector3, Quaternion, Vector3) |
Creates a 3D affine transformation matrix.
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| AffineTransformation2D(Single, Vector2%, Single, Vector2%, Matrix%) |
Creates a 2D affine transformation matrix.
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| AffineTransformation2D(Single, Vector2, Single, Vector2) |
Creates a 2D affine transformation matrix.
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| Billboard(Vector3%, Vector3%, Vector3%, Vector3%, Matrix%) |
Creates a spherical billboard that rotates around a specified object position.
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| Billboard(Vector3, Vector3, Vector3, Vector3) |
Creates a spherical billboard that rotates around a specified object position.
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| Decompose(Vector3%, Quaternion%, Vector3%) |
Decomposes the matrix into its scalar, rotational, and translational elements.
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| Determinant()()() |
Calculates the determinant of the matrix.
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| Divide(Matrix%, Single, Matrix%) |
Scales a matrix by the given value.
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| Divide(Matrix, Single) |
Scales a matrix by the given value.
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| Divide(Matrix%, Matrix%, Matrix%) |
Determines the quotient of two matrices.
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| Divide(Matrix, Matrix) |
Determines the quotient of two matrices.
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| Division(Matrix, Single) |
Scales a matrix by a given value.
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| Division(Matrix, Matrix) |
Divides two matricies.
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| Equality(Matrix, Matrix) |
Tests for equality between two objects.
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| Equals(Matrix%, Matrix%) |
Determines whether the specified object instances are considered equal.
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| Equals(Matrix) |
Returns a value that indicates whether the current instance is equal to the specified object.
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| Equals(Object) |
Returns a value that indicates whether the current instance is equal to a specified object.
(Overrides ValueType.Equals(Object).) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() |
Returns the hash code for this instance.
(Overrides ValueType.GetHashCode()()().) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| Identity |
Gets a Matrix that represents an identity matrix.
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| Inequality(Matrix, Matrix) |
Tests for inequality between two objects.
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| Invert(Matrix%, Matrix%) |
Calculates the inverse of the specified matrix.
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| Invert(Matrix) |
Calculates the inverse of the specified matrix.
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| Invert()()() |
Inverts the matrix.
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| IsIdentity |
Gets a value indicating whether this instance is an identity matrix.
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| Lerp(Matrix%, Matrix%, Single, Matrix%) |
Performs a linear interpolation between two matricies.
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| Lerp(Matrix, Matrix, Single) |
Performs a linear interpolation between two matricies.
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| LookAtLH(Vector3%, Vector3%, Vector3%, Matrix%) |
Creates a left-handed, look-at matrix.
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| LookAtLH(Vector3, Vector3, Vector3) |
Creates a left-handed, look-at matrix.
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| LookAtRH(Vector3%, Vector3%, Vector3%, Matrix%) |
Creates a right-handed, look-at matrix.
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| LookAtRH(Vector3, Vector3, Vector3) |
Creates a right-handed, look-at matrix.
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| M11 |
Gets or sets the element of the matrix that exists in the first row and first column.
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| M12 |
Gets or sets the element of the matrix that exists in the first row and second column.
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| M13 |
Gets or sets the element of the matrix that exists in the first row and third column.
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| M14 |
Gets or sets the element of the matrix that exists in the first row and fourth column.
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| M21 |
Gets or sets the element of the matrix that exists in the second row and first column.
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| M22 |
Gets or sets the element of the matrix that exists in the second row and second column.
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| M23 |
Gets or sets the element of the matrix that exists in the second row and third column.
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| M24 |
Gets or sets the element of the matrix that exists in the second row and fourth column.
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| M31 |
Gets or sets the element of the matrix that exists in the third row and first column.
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| M32 |
Gets or sets the element of the matrix that exists in the third row and second column.
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| M33 |
Gets or sets the element of the matrix that exists in the third row and third column.
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| M34 |
Gets or sets the element of the matrix that exists in the third row and fourth column.
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| M41 |
Gets or sets the element of the matrix that exists in the fourth row and first column.
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| M42 |
Gets or sets the element of the matrix that exists in the fourth row and second column.
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| M43 |
Gets or sets the element of the matrix that exists in the fourth row and third column.
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| M44 |
Gets or sets the element of the matrix that exists in the fourth row and fourth column.
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| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Multiply(Matrix%, Single, Matrix%) |
Scales a matrix by the given value.
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| Multiply(Matrix, Single) |
Scales a matrix by the given value.
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| Multiply(Matrix%, Matrix%, Matrix%) |
Determines the product of two matrices.
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| Multiply(Matrix, Matrix) |
Determines the product of two matrices.
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| Multiply(Single, Matrix) |
Scales a matrix by a given value.
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| Multiply(Matrix, Single) |
Scales a matrix by a given value.
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| Multiply(Matrix, Matrix) |
Multiplies two matricies.
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| Negate(Matrix%, Matrix%) |
Negates a matrix.
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| Negate(Matrix) |
Negates a matrix.
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| OrthoLH(Single, Single, Single, Single, Matrix%) |
Creates a left-handed, orthographic projection matrix.
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| OrthoLH(Single, Single, Single, Single) |
Creates a left-handed, orthographic projection matrix.
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| OrthoOffCenterLH(Single, Single, Single, Single, Single, Single, Matrix%) |
Creates a left-handed, customized orthographic projection matrix.
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| OrthoOffCenterLH(Single, Single, Single, Single, Single, Single) |
Creates a left-handed, customized orthographic projection matrix.
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| OrthoOffCenterRH(Single, Single, Single, Single, Single, Single, Matrix%) |
Creates a right-handed, customized orthographic projection matrix.
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| OrthoOffCenterRH(Single, Single, Single, Single, Single, Single) |
Creates a right-handed, customized orthographic projection matrix.
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| OrthoRH(Single, Single, Single, Single, Matrix%) |
Creates a right-handed, orthographic projection matrix.
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| OrthoRH(Single, Single, Single, Single) |
Creates a right-handed, orthographic projection matrix.
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| PerspectiveFovLH(Single, Single, Single, Single, Matrix%) |
Creates a left-handed, perspective projection matrix based on a field of view.
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| PerspectiveFovLH(Single, Single, Single, Single) |
Creates a left-handed, perspective projection matrix based on a field of view.
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| PerspectiveFovRH(Single, Single, Single, Single, Matrix%) |
Creates a right-handed, perspective projection matrix based on a field of view.
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| PerspectiveFovRH(Single, Single, Single, Single) |
Creates a right-handed, perspective projection matrix based on a field of view.
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| PerspectiveLH(Single, Single, Single, Single, Matrix%) |
Creates a left-handed, perspective projection matrix.
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| PerspectiveLH(Single, Single, Single, Single) |
Creates a left-handed, perspective projection matrix.
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| PerspectiveOffCenterLH(Single, Single, Single, Single, Single, Single, Matrix%) |
Creates a left-handed, customized perspective projection matrix.
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| PerspectiveOffCenterLH(Single, Single, Single, Single, Single, Single) |
Creates a left-handed, customized perspective projection matrix.
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| PerspectiveOffCenterRH(Single, Single, Single, Single, Single, Single, Matrix%) |
Creates a right-handed, customized perspective projection matrix.
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| PerspectiveOffCenterRH(Single, Single, Single, Single, Single, Single) |
Creates a right-handed, customized perspective projection matrix.
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| PerspectiveRH(Single, Single, Single, Single, Matrix%) |
Creates a right-handed, perspective projection matrix.
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| PerspectiveRH(Single, Single, Single, Single) |
Creates a right-handed, perspective projection matrix.
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| Reflection(Plane%, Matrix%) |
Creates a matrix that reflects the coordinate system about a plane.
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| Reflection(Plane) |
Creates a matrix that reflects the coordinate system about a plane.
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| RotationAxis(Vector3%, Single, Matrix%) |
Creates a matrix that rotates around an arbitary axis.
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| RotationAxis(Vector3, Single) |
Creates a matrix that rotates around an arbitary axis.
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| RotationQuaternion(Quaternion%, Matrix%) |
Creates a rotation matrix from a quaternion.
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| RotationQuaternion(Quaternion) |
Creates a rotation matrix from a quaternion.
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| RotationX(Single, Matrix%) |
Creates a matrix that rotates around the x-axis.
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| RotationX(Single) |
Creates a matrix that rotates around the x-axis.
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| RotationY(Single, Matrix%) |
Creates a matrix that rotates around the y-axis.
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| RotationY(Single) |
Creates a matrix that rotates around the y-axis.
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| RotationYawPitchRoll(Single, Single, Single, Matrix%) |
Creates a rotation matrix with a specified yaw, pitch, and roll.
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| RotationYawPitchRoll(Single, Single, Single) |
Creates a rotation matrix with a specified yaw, pitch, and roll.
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| RotationZ(Single, Matrix%) |
Creates a matrix that rotates around the z-axis.
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| RotationZ(Single) |
Creates a matrix that rotates around the z-axis.
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| Scaling(Vector3%, Matrix%) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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| Scaling(Vector3) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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| Scaling(Single, Single, Single, Matrix%) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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| Scaling(Single, Single, Single) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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| Shadow(Vector4%, Plane%, Matrix%) |
Creates a matrix that flattens geometry into a plane.
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| Shadow(Vector4, Plane) |
Creates a matrix that flattens geometry into a plane.
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| Subtract(Matrix%, Matrix%, Matrix%) |
Determines the difference between two matrices.
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| Subtract(Matrix, Matrix) |
Determines the difference between two matrices.
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| Subtraction(Matrix, Matrix) |
Subtracts two matricies.
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| ToString()()() |
Converts the value of the object to its equivalent string representation.
(Overrides ValueType.ToString()()().) | |
| Transformation(Vector3%, Quaternion%, Vector3%, Vector3%, Quaternion%, Vector3%, Matrix%) |
Creates a transformation matrix.
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| Transformation(Vector3, Quaternion, Vector3, Vector3, Quaternion, Vector3) |
Creates a transformation matrix.
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| Transformation2D(Vector2%, Single, Vector2%, Vector2%, Single, Vector2%, Matrix%) |
Creates a 2D transformation matrix.
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| Transformation2D(Vector2, Single, Vector2, Vector2, Single, Vector2) |
Creates a 2D transformation matrix.
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| Translation(Vector3%, Matrix%) |
Creates a translation matrix using the specified offsets.
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| Translation(Vector3) |
Creates a translation matrix using the specified offsets.
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| Translation(Single, Single, Single, Matrix%) |
Creates a translation matrix using the specified offsets.
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| Translation(Single, Single, Single) |
Creates a translation matrix using the specified offsets.
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| Transpose(Matrix%, Matrix%) |
Calculates the transpose of the specified matrix.
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| Transpose(Matrix) |
Calculates the transpose of the specified matrix.
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| UnaryNegation(Matrix) |
Negates a matrix.
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Assembly: SlimDX (Module: SlimDX)